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APB: Reloaded Enforcer Weapons Guide

by: William Usher ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

A complete list of all the weapons available in APB: Reloaded on the Enforcer's side.

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    Enforcing The Law...The Lethal Way

    Watch out Dirty Harry   Finding the right kind of weapon to use in a game where weapon choice is key and weapon positioning is equally as important, can be a little difficult in a game like APB: Reloaded. This third person shooter puts players in a position where teamwork, environment manipulation and vehicles all play a big part in the outcome of a shootout. Not every weapon in the game is essentially perfect for every role and not every upgrade will work well with each weapon depending on how you plan to use it. Hence, this APB Reloaded Enforcer Weapons Guide will break down the role and use of each weapon, as well as a few hints on how to get the most out of each gun in the game.

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    Don’t Forget That Wall Behind You

    Taking cover is important   Take note that even though you can find a great gun that works exactly the way you’d like it to doesn’t mean that you won’t die a lot. In fact, the one thing that always gets most players is that they fail to take cover or use the environment to their advantage: Don’t be afraid to duck. Remember to be aware of your surroundings during a shootout. Hide behind vehicles when you can (until they start to smoke), and don’t forget about that wall behind you…it could save your life.

    Also, take note that there are some “special" weapons in the game that can only be unlocked by completing missions and earning rewards for successful mission completion. These “special" weapons have pre-loaded upgrades installed that will give them an added advantage over opponents, but you still have to buy these weapons from NPC vendors.

    With that said, you’re now ready to be informed about the armament that can make or break your legacy in GamersFirst’s rendition of Realtime World’s All Points Bulletin.

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    Weapon List – Assault Rifles

    N-Tec assault rifle  

    Star 556: The starter rifle in the game and one of the most well balanced weapons overall. Fires steadily with moderate damage, moderate range and good for any situation. This weapon cannot be upgraded.

    N-Tec 5 Nol: Another starter assault rifle that must be unlocked. A good upgrade from the Star with more damage and better accuracy.

    Star 556 R&D I: The first upgradeable Star with one slot available for upgrades. Requires rank 18.

    N-Tec 5 Adeen: Upgradeable N-Tec with two slots available for upgrades. Requires rank 18.

    Star 556 R&D II: Allows for two upgrade slots, and costs $230,000+. Must be rank 18 or higher to use.

    N-Tec 5 Dvah: Upgradeable N-Tec with three slots open for upgrades. Costs $210,000. Must be rank 18 or higher to use.

    Star 556 R&D III: This weapon has three slots available for upgrades and costs $1,000,000.

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    Crowd Control Guns (Enforcers Only)

    Making an arrest with an LTL  

    Stabba – NL9: The first less than lethal (LTL) rifle that becomes available to Enforcers.

    Stabba – CCG “Keranovas": An upgraded version of the NL9 with faster fire rates and better accuracy.

    Stabba – CCG “Bronth": One upgrade slot is available for the CCG “Bronth". Accuracy and range would make for good upgrade additions. Requires rank 24.

    Stabba – NL9 “Indra": First upgradeable NL9 with one slot open for upgrades.

    Assault of the passengers   Stabba – NL9 “Enlil": Requires rank 24 and comes pre-equipped with an upgrade.

    Stabba – CCG “Astraph": Two upgrade slots available and requires rank 30.

    Stabba – NL9 “Inazuma": Requires rank 30 and allows for two upgrade slots.

    O-PGL 79 CD: Similar to a tear-gas launcher or a street sweeper. Must be unlocked by using LTL weapons.

    Stabba – CCG “Zeus": Three upgrade slots available and requires rank 60.

    Stabba – NL9 “Thor": This weapon also supports three upgrades and requires rank 60.

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    Explosive Weapons

    Exploding cars   O-PGL 79R NFCP 1: First unlockable grenade launcher. Requires rank 18.

    OSMAW NFCP 1: First unlockable rocket launcher. Requires rank 58.

    O-PGL79R NFCP 2: Allows for a single upgrade slot. Requires rank 18.

    O-PGL79R NFCP 3: Allows for two upgrade slots. Requires rank 18. Costs $1,000,000.

    OSMAW NFCP 2: Allows for an upgrade slot. Requires rank 58.

    OSMAW NFCP 3: Allows for an additional upgrade slot. Requires rank 58. Costs $1,000,000.

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    High Velocity Rifles

    Agrotech DMR-SD: Single-shot firing sniper rifle that excels at long range kills. Low clip and slow firing makes this appeal more-so toward marksmen. Players are unable to sprint while wielding this weapon.

    Sniping at opponents   DMR-SD R&D 1: A big step up from the standard DMR, allowing for a single upgrade slot. Requires rank 18.

    DMR-SD R&D 2: Allows for two upgrade slots and requires rank 18. Costs $223,000.

    DMR-SD R&D 3: The highest format of the DMR series sniper rifle, with three upgrade slots available. Costs $1,000,000.

    N-HVR 762 Nol: A much better sniper rifle for marksman enthusiasts. Comes with one upgrade slot.

    N-HVR 762 Adeen: Same as the Nol save for two upgrade slots. Requires rank 18.

    N-HVR 762 Dvah: The highest quality in HVR sniper rifles with three upgrade slots available. Costs $1,000,000 and rank 18.

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    Light Machine Guns (LMGs)

    LMG in action   ALIG 762: Known as the vehicle destroyer, this beast can blow up just about any vehicle within 15 shots. Players are unable to sprint while wielding this weapon.

    ALIG 762 R&D 1: Allows for a single upgrade slot. Requires rank 18.

    ALIG 762 R&D 2: Allows for two upgrade slots. Requires rank 18.

    ALIG 762 R&D 3: Allows for three upgrade slots. Requires rank 18.

    SHAW 556 R&D 1: Known as the face-ripper, the SHAW excels at close-quarters combat and suppression fire. It has poor accuracy at mid and long ranges.

    SHAW 556 R&D 2: This version of the weapon allows for two upgrades and requires rank 18.

    SHAW 556 R&D 3: Allows for three upgrades and requires rank 18.

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    Semi-Automatic Rifles

    Semi-auto rifle   Joker SR15 Carbine: A basic semi-auto rifle for mid to long range attacks. Without the scope the SR15 lacks the range of some of the other semi-auto rifles. This weapon cannot be upgraded.

    OBIR: A scoped rifle that packs more punch and accuracy than the SR15. This weapon cannot be upgraded.

    Obeya CR762 NFCP 1: A devastating semi-automatic long-range rifle with single shot fire capabilities. This weapon has an open slot for one upgrade. Requires rank 18 or higher to purchase.

    Obeya CR762 NFCP 2: Features two slots for upgrades. Requires rank 18 and rank 10 rifleman.

    Obeya Cr762 NFCP 3: Has three upgrade slots. Requires rank 18 and rank 20 rifleman.

    OBIR NFCP 1: Has a 3-shot burst fire capability with a single upgrade slot. Requires rank 18 and rank 5 rifleman.

    OBIR   OBIR NFCP 2: Features two upgrade slots. Requires rank 18 and rank 10 rifleman.

    OBIR NFCP 3: Has three upgrade slots available. Requires rank 18 and rank 15 rifleman.

    Joker SR115 Carbine: Features fast firing single-shots with one upgrade slot.

    Joker SR215 Carbine: Two upgrade slots are available. Requires rank 24. Must be unlocked from a contact.

    Joker SR315 Carbine: Features three upgrade slots and requires a rank of 30 to purchase.

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    Shotguns

    NFAS-12: Automatic shotgun with powerful short-range bursts. This weapon cannot be upgraded.

    Goth criminals   NFAS-12 Nol: Requires rank 18 and has one slot available for upgrades.

    NFAS-12 Adeen: Features two upgrade slots and requires rank 18.

    NFAS-12 Dvah: The final in the series of automatic shotguns, featuring three upgrade slots.

    JG-940: A powerful, single-shot combat shotgun. This weapon cannot be upgraded.

    JG-1040: An upgraded version of the 940 with two available upgrade slots.

    JG-1140: Features three upgrade slots and requires rank 18. Costs $1,000,000 to purchase.

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    Sub-Machine Guns

    OCA-EW 626: A standard sub-machine gun based on the MP5K. Very reliable and accurate weapon in close-range and mid-range combat.

    SMG for a hot shot cop   OCA-EW 626 NFCP 1: Offers one upgrade slot. Requires rank 18.

    OCA-EW 626 NFCP 2: Features two upgrade slots and requires rank 18.

    OCA-EW 626 NFCP 3: Features three upgrade slots and requires rank 18.

    Colby PMG Mk 2: A very special SMG that fires slower than the OCA but offers better accuracy. Requires rank 18 and contact permission to purchase.

    Colby PMG Mk 3: A special unlockable weapon from a contact. Requires rank 24 and comes pre-equipped with an upgrade.

    Colby PMG Mk 4: Requires rank 30. Comes pre-equipped with special upgrades. Must be unlocked from a contact.

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    Secondary Weapons

    Joker RFP-9   Joker RFP-9: Similar to the Joker’s automatic pistol from The Dark Knight movie. Fires in bursts shots with decent accuracy for close, mid and long-range combat. A very competent sidearm.

    Stabba – TG-8: A less-than-lethal pistol that fires very fast and very accurately. Requires almost a full clip to stun an opponent. This weapon cannot be upgraded.

    Obeya FBW: An extremely reliable handgun based on the .45 semi-automatic pistol. Good for close, mid and long-range attacks, especially for landing steady headshots.

    Colby FNR 850: The starter pistol on the game that packs quite a punch. Carries only 6 rounds but very effective with a fair amount of stopping power.

    Stabba – PIG: An upgraded version of the TG-8. Must be unlocked via a contact. Requires rank 18.

    Dangerous duo   Stabba – TG-8 “Thunderbolt": Another upgraded version of the Stabba series a larger clip size and more stopping power than the TG-8.

    Stabba – PIG “Susanowo": Features several pre-equipped upgrades. A perfect sidearm to stun opponents and arrest them.

    Joker RFP-9 “Swift Silver": An upgraded version of the RFP-9 with one pre-equipped upgrade.

    Obeya FBW “Sight Zero": An upgraded version of the FBW with one pre-equipped upgrade. Requires rank 18.

    S-AS PDW “Falcon": An automatic side-arm with a steady rate of fire. An excellent automatic alternative when carrying a heavy weapon such as an LMG or rocket launcher. Requires rank 18.

    N-FA 9 “Barrakuda": Equivalent to the Mac-10 automatic SMG. This weapon is extremely inaccurate and is only good for suppression fire.

    Colby RSA Titan   ACT 44 “Executioner 4Four": A very powerful hand-gun equivalent to the .44 Magnum Desert Eagle. Excellent for long-range combat and excellent stopping power at short range. Comes pre-equipped with an upgrade.

    Colba RSA “Titan": A massive revolver with equal stopping power to a rifle. Can immobilize vehicles and land headshots from great distances. Requires rank 18 and costs $85500.

    That wraps up this APB: Reloaded Enforcer's guide. If you still need help playing the game be sure to check out more APB Reloaded guides right here at Bright Hub. For a complete listing of other online action games be sure to check out Bright Hub's MMO Action Game Directory.

All Points Bulletin: Reloaded Weapons Guide

Listing all the available weapons for both Criminals and Enforcers in APB: Reloaded.
  1. APB: Reloaded Criminal Weapon Guide
  2. APB: Reloaded Enforcer Weapons Guide
  3. APB: Reloaded Upgrades Guide

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