by: William Usher
; edited by: Michael Hartman
; updated: 4/17/2012
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An extended guide to help gamers get acquainted with the upgrades in All Points Bulletin: Reloaded.
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Getting Stronger, Faster And Deadlier
Those of you who played the original All Points Bulletin when RTW and EA launched it during the summer of 2010 may have remembered a few key things about it that separated it from the MMO category. In one instance, the game did allow for a lot of players into single areas and battle it out. However, in the next instance the game wasn’t really a traditional MMO with leveling, unlocks and proper ranking and advancements. For the most part, the game was very chaotic.
With GamersFirst at the helm of APB: Reloadedthe entire structure of APB has been redefined to suit the leveling and grinding mechanics of a traditional MMORPG. Players can no longer log into the game, do a few missions, make some money and buy whatever it is that they please. The game instead uses a progressive unlock system using the in-game NPC quest givers for both factions. The upgrades in the game do a number of different things and this APB Reloaded upgrades guide will walk you through their basic use.
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The Importance Of Upgrading
Some of you might be questioning what the point is in upgrades and what they actually do. Well, in the original game anyone could grab upgrades so long as they had the money to purchase them, allowing any and everyone to turn into amped up, bullet-absorbers with amazing accuracy.
GamersFirst has it setup differently. Players will have to grind a lot if they want to become near invincible. The average amount of hours required to unlock most of the standard level 1 upgrades clocks in at around 40 hours, which is equivalent to playing a full-on RPG such as Dragon Age or Mass Effect. However, players don’t have to log in that amount of time if they can trade, sell or barter symbols, music and clothing items for extra cash, meaning that if you don’t feel like grinding you can unleash your creative side to earn the appropriate amount of cash to buy the upgrade you need from the auction house.
Different upgrades go into different slots. Character upgrades can be slotted into character slots in the character inventory menu, while weapon upgrades can be slotted into a weapon within the inventory weapon screen. Only weapons with slotted upgrades can make use of weapon upgrades. Also, players generally have to be Rank 18 or higher to use most upgrades.
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Field Supplier – Character Upgrade: A basic starter upgrade that allows players and teammates to refill ammo and grenades while on the go. This skill has a four minute cooldown.
Energizer 1 – Character Upgrade: Detracts 5% of all non-lethal damage taken, such as from the LTL or Sabbat gun.
Kevlar Implants 1- Character Upgrade: This upgrade detracts 5% of all lethal damage taken.
Magazine Pull 1 – Weapon Upgrade: Decreases reload times by up to 15% on a <b>slotted</b> weapon.
Hunting Sight 1 – Weapon Upgrade: Increases accuracy of a <b>slotted</b> weapon by 5%.
Bandolier 1 – Weapon Upgrade: Increases the max amount of ammo you can carry by 14%.
Bandolier 2 – Weapon Upgrade: Increases the amount of ammo you can carry by 25%.
Bandolier 3 – Weapon Upgrade: Increases the amount of ammo you can carry by up to 42%.
Extended Magazine 1 – Weapon Upgrade: Increases the overall clip size by 10% for any weapon with a clip size of 4 or more.
Extended Magazine 2 – Weapon Upgrade: Increases overall clip size by 15% for any weapon with a clip size of 4 or higher.
Extended Magazine 3 – Weapon Upgrade: Increases the overall clip size by 20%.
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Improved Rifling 1 – Weapon Upgrade: Increases the max range of a weapon by 3 meters.
Improved Rifling 2 – Weapon Upgrade: Increases the optimal range of a weapon by 5 meters.
Improved Rifling 3 – Weapon Upgrade: Increases the range of any weapon by up to 7 meters.
Reflex Sight 1 – Weapon Upgrade: Increases accuracy outside of marksmanship mode by 5%.
Reflex Sight 2 – Weapon Upgrade: Increases the accuracy outside of marksmanship mode by up to 10%.
Reflex Sight 3 – Weapon Upgrade: Increases accuracy outside of marksmanship mode by up to 15%.
Cooling Jacket 1 – Weapon Upgrade: Increases the firing rate of any weapon by 5%.
Cooling Jacket 2 – Weapon Upgrade: Increases the rate of fire for a weapon by up to 8%.
Cooling Jacket 3 – Weapon Upgrade: Increases the rate of fire for a weapon by up to 10%.
Hunting Sight 2 – Weapon Upgrade: Increases the accuracy while in marksmanship mode by up to 10%.
Hunting Sight 3 – Weapon Upgrade: Increases the accuracy when in marksmanship mode by up to 15%.
Magazine Pull 2 – Weapon Upgrade:
Magazine Pull 3 – Weapon Upgrade:
3-Point Sling 1 – Weapon Upgrade: Reduces the delay in equipping or switching a weapon by 13%.
3-Point Sling 2 – Weapon Upgrade: Reduces the weapon equipping by up to 26%.
3-Point Sling 3 – Weapon Upgrade: Reduces the equip time of a weapon by up to 39%, allowing for very fast weapon switching (especially useful for heavy weapons such as LMGs and rocket launchers).
Heavy Barrel 1 – Weapon Upgrade: Reduces the rate of rapid fire accuracy degradation by 5%.
Heavy Barrel 2 – Weapon Upgrade: Reduces the rate of accuracy degradation by 7%.
Heavy Barrel 3 – Weapon Upgrade: Reduces the rate of accuracy degradation by up to 10%.
Mobile Supply Unit – Vehicle Upgrade: A very useful upgrade that allows players to refill ammo or change equipment from the trunk of their vehicle with no cooldown or recharge rate.